Designing Mobile Interfaces: Patterns for Interaction Design
Designing Mobile Interfaces: Patterns for Interaction Design is the comprehensive, platform-agnostic reference for your mobile design work. Whether you design or develop for smartphones, featurephones, tablets, or other touchscreen devices, common principles are discussed and codified as 76 universal interaction and interface patterns. Designing Mobile Interfaces has been translated into multiple languages, used to teach interactive design at universities, and guided the creation of countless apps, websites and even entire OSs like Firefox.
Each pattern explains the underlying psychology and physiology, describes best practices in implementation, and lists pitfalls and "best practices" you should watch out for and avoid. Every pattern is grouped with similar or optional patterns, and appendices detail key background information from typography to the principles of mobile networks. You get not just a list of designs and out of date screenshots, but have a base of knowledge to make up your own mind, and react to the always-changing mobile environment.
"Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." — Dan Saffer
Think we need to add a pattern? You might have just missed it, or the world might have changed. Create an account and add it directly to this wiki, or if more lazy just contact us and we'll look into it. Really!
I - Page -
V - Stuff We Didn't Put In the Book
We made up a LOT of patterns as short descriptions, and when we got around to organizing and detailing them... they didn't all sound that good after all. Also, we have to keep the book at a reasonable size. But, we don't want to loose track of these, so here's an un-ordered list of those ideas we've kicked aside. For now.
Appendices & General Information
To keep the patterns focused on design and implementation, I have pulled all kinds of supporting information out of them. However, a lot of it is still very interesting. And there's no good way for a designer or developer to get a summary of this sort of information.
So, I've included it here as an Appendix, ordered so you can just pretty much read it from one end to the other.
Visit any time to get the latest updates, or just to avoid typing in long links from a piece of paper. And please come add your own information, or update old or changed links.
An introduction to mobile radiotelephony - Cause everyone working in the field really should know.
Introduction to Location Technologies - Location is not just GPS. If you think it is, and are designing applications and services that use it, read this.
Introduction to NFC - Placeholder, mostly, now that this is coming online for real.
Introduction to Bluetooth - Also placeholder, with just some links of interest for now.
Drawing Tools & Templates - Graphic design tools, UI guidelines, tips for various tools.
Emulators - Emulators, prototyping tools, design aids, etc.
Device Detection - The step past responsive you need to do for mobile. By guest expert Luca Passani.
Leverage Existing Device Capabilities - URI schemes and inter-application linking.
Raster Design Tips - 72 dpi is (probably) wrong.
Optimize Mobile Performance - Just notes and links now
Documentation Templates - Designing documents can be as important to successful implementation as the actual design.
Design for Accessibility - Short, focused on apps, but I think an okay intro for now.
Color Deficit Design Tools - And other tools to help understand colorblindness and related conditions.
Other Mobile Pattern Libraries - Not that I agree with most of these, but for completeness.
Introduction to Mobile Typography - Overview of basic type terms and some things to watch out for in small screens.
Human Factors & Physiology - Sensation, Visual Perception, and Information Processing
Other Stuff from the Book
Index - This has not been imported as it's the book's index. It's keyed to page numbers, so doesn't work here. Consider it a value-add if you pay for the for the eBook or printed editions.