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Bailey, R. W. (1996). Human Performance Engineering: Designing High Quality Professional User Interfaces for Computer Products, Applications and Systems (3rd Edition). Upper Saddle River, NJ: Prentice Hall.
Benson, J., Olewiler, K., & Broden, N. (2006). “Typography for Mobile Phone Devices: The Design of the QUALCOMM Sans Font Family.” AIGA Design Archives.
Biederman, I., & Cooper, E. E. (1992). “Size Invariance in Visual Object Priming.” Journal of Experimental Psychology: Human Perception and Performance 18(1): pp. 121–133.
Briggs, A., & Burke, P. (2009). A Social History of the Media: From Gutenburg to the Internet. Cambridge, England: Policy Press.
Dyson, M. C. (2004). “How physical text layout affects reading from screen.” Behaviour & Information Technology 23(6): pp. 377–393.
Easterby, R. (1984). Processes and Display Design. In R. Easterby, R. Easterby, & H. Zwaga (Eds.), Information Design: The Design and Evaluation of Signs and Printed Material (pp. 19–36). Chichester, England: John Wiley and Sons.
Human Factors and Ergonomics Society. (1988). American National Standard for Human Factors Engineering of Visual Display Terminal Workstations. Santa Monica, CA: HFES.
Kosslyn, S. M., Chabris, C. F., & Hamilton, S. (1990). “Five Psychological Principles of Articulate Graphics.” Multimedia Review, pp. 23–29.
Kryter, K. D. (1972). Speech communication. In H. P. Van Cott & R. Kinkade, Human En- gineering Guide to Equipment Design. Washington, DC: US Government Printing Office.
Lynch, K. (1960). The Image of the City. Cambridge, MA: MIT.
McGee, D., Pavel, M., & Cohen, P. (2001). “Context Shifts: Extending the Meanings of Physical Objects with Language.” Human Computer Interaction, Vol. 16.
526 References
Nielson, J., & Pernice, K. (2010). Eyetracking Web Usability. Berkeley, CA: New Riders.
Nini, P. (2006, January 23). “Typography and the Aging Eye: Typeface Legibility for Older Viewers with Vision Problems.” Retrieved May 15, 2011, from AIGA: http://www.aiga .org/content.cfm/typography-and-the-aging-eye.
Nooteboom, S. G. (1983). “The temporal organization of speech and the process of spoken- word recognition.” IPO Annual Progress Report.
Norman, D. A. (1988). The Design of Everyday Things. New York: Basic Books. Olzak, L. A., & Thomas, J. P. (1986). “Seeing Spatial Patterns.” Handbook of Perception and
Human Performance 1(7): pp. 7–56. Parkinson, R. (1972). “The Dvorak Simplified Keyboard: Forty Years of Frustration.”
Computers and Automation, pp. 18–25. Rogowitz, B., & Treinish, L. (1996). “How Not to Lie with Visualization.” Computers in
Physics 10(3): pp. 268–273. Saffer, D. (2009). Designing Gestural Interfaces (http://oreilly.com/catalog/9780596518394).
Sabastopol, CA: O’Reilly. Saffer, D. (2005, March 6). The Role of Metaphor in Interaction Design. Retrieved from
Slideshare: http://www.slideshare.net/dansaffer/the-role-of-metaphor-in-interaction-design.
Visser, F. S., Stappers, P. J., & Sanders, E. B. (2005). “Contextmapping: Experiences from Practice.” CoDesign: International Journal of CoCreation in Design and the Arts, Vol. 1, pp. 119–149.
Ware, C. G. (1988). “Dynamic Adjustment of Stereo Display Parameters.” IEEE Transac- tions on Systems, Man and Cybernetics 28(1): pp. 56–65.
Ware, C. (2000). Information Visualization: Perception for Design. San Diego: Academic Press.
Ware, C. (2008). Visual Thinking for Design. Burlington, MA: Morgan Kaufmann Publishers. Wroblewski, L. (2010, September 13). Data Monday: Input Matters on Mobile. Retrieved
May 3, 2011, from LukeW: http://www.lukew.com/ff/entry.asp?1188.





Bailey, R. W. (1996). Human Performance Engineering: Designing High Quality Professional User Interfaces for Computer Products, Applications and Systems (3rd Edition). Upper Saddle River, NJ: Prentice Hall. Benson, J., Olewiler, K., & Broden, N. (2006). “Typography for Mobile Phone Devices: The Design of the QUALCOMM Sans Font Family.” AIGA Design Archives. Biederman, I., & Cooper, E. E. (1992). “Size Invariance in Visual Object Priming.” Journal of Experimental Psychology: Human Perception and Performance 18(1): pp. 121–133. Briggs, A., & Burke, P. (2009). A Social History of the Media: From Gutenburg to the Internet. Cambridge, England: Policy Press. Dyson, M. C. (2004). “How physical text layout affects reading from screen.” Behaviour & Information Technology 23(6): pp. 377–393. Easterby, R. (1984). Processes and Display Design. In R. Easterby, R. Easterby, & H. Zwaga (Eds.), Information Design: The Design and Evaluation of Signs and Printed Material (pp. 19–36). Chichester, England: John Wiley and Sons. Human Factors and Ergonomics Society. (1988). American National Standard for Human Factors Engineering of Visual Display Terminal Workstations. Santa Monica, CA: HFES. Kosslyn, S. M., Chabris, C. F., & Hamilton, S. (1990). “Five Psychological Principles of Articulate Graphics.” Multimedia Review, pp. 23–29. Kryter, K. D. (1972). Speech communication. In H. P. Van Cott & R. Kinkade, Human En- gineering Guide to Equipment Design. Washington, DC: US Government Printing Office. Lynch, K. (1960). The Image of the City. Cambridge, MA: MIT. McGee, D., Pavel, M., & Cohen, P. (2001). “Context Shifts: Extending the Meanings of Physical Objects with Language.” Human Computer Interaction, Vol. 16. 526 References Nielson, J., & Pernice, K. (2010). Eyetracking Web Usability. Berkeley, CA: New Riders. Nini, P. (2006, January 23). “Typography and the Aging Eye: Typeface Legibility for Older Viewers with Vision Problems.” Retrieved May 15, 2011, from AIGA: http://www.aiga .org/content.cfm/typography-and-the-aging-eye. Nooteboom, S. G. (1983). “The temporal organization of speech and the process of spoken- word recognition.” IPO Annual Progress Report. Norman, D. A. (1988). The Design of Everyday Things. New York: Basic Books. Olzak, L. A., & Thomas, J. P. (1986). “Seeing Spatial Patterns.” Handbook of Perception and Human Performance 1(7): pp. 7–56. Parkinson, R. (1972). “The Dvorak Simplified Keyboard: Forty Years of Frustration.” Computers and Automation, pp. 18–25. Rogowitz, B., & Treinish, L. (1996). “How Not to Lie with Visualization.” Computers in Physics 10(3): pp. 268–273. Saffer, D. (2009). Designing Gestural Interfaces (http://oreilly.com/catalog/9780596518394). Sabastopol, CA: O’Reilly. Saffer, D. (2005, March 6). The Role of Metaphor in Interaction Design. Retrieved from Slideshare: http://www.slideshare.net/dansaffer/the-role-of-metaphor-in-interaction-design. Visser, F. S., Stappers, P. J., & Sanders, E. B. (2005). “Contextmapping: Experiences from Practice.” CoDesign: International Journal of CoCreation in Design and the Arts, Vol. 1, pp. 119–149. Ware, C. G. (1988). “Dynamic Adjustment of Stereo Display Parameters.” IEEE Transac- tions on Systems, Man and Cybernetics 28(1): pp. 56–65. Ware, C. (2000). Information Visualization: Perception for Design. San Diego: Academic Press. Ware, C. (2008). Visual Thinking for Design. Burlington, MA: Morgan Kaufmann Publishers. Wroblewski, L. (2010, September 13). Data Monday: Input Matters on Mobile. Retrieved May 3, 2011, from LukeW: http://www.lukew.com/ff/entry.asp?1188.

Page

  • Benson, Jared, Olewiler, Ken and Broden, Nancy. "Typography for Mobile Phone Devices: The Design of the QUALCOMM Sans Font Family". AIGA Design Archieves, 2006.

  • Briggs, Asa, and Burke, Peter. Social History of the Media: From Gutenburg to the Internet. Cambridge: Polity Press, 2009, 13-15.

  • Carter, Sebastian. Twentieth Century Type Designers. New York: W.W. Norton & Company, 1995.

  • Dyson, Mary C."How physical text layout affects reading from screen" Behaviour & Information Technology. 23.6 (2004): 377-393.

  • Easterby, Ronald, "Tasks, Processes and Display Design," in Information Design: The Design and Evaluation of Signs and Printed Material, ed. Easterby, Ronald, and Zwaga, Harm. (Chichester: John Wiley and Sons, 1984), 19-36.

  • Felici, Frank. The Complete Manual of Typography: A Guide to Setting Perfect Type. Peachpit Press: Berkley, 2003.

  • Lupton, Ellen. Thinking With Type: A Critical Guide for Designers, Writers, Editors, & Students. Princeton Architectural Press: New York, 2004.

  • McGee, David R., Pavel, Misha, and Cohen, Philip R."Context Shifts: Extending the Meanings of Physical Objects With Language" Human Computer Interaction16 (2001): 361-362.

  • Nielson, Jakob. Designing Web Usability: The Practice of Simplicity. New Riders Publishing: Indianapolis, 2000.

  • Nielson, Jakob, and Pernice, Kara. Eyetracking Web Usability. New Riders: Berkeley, 2010.

  • Ware, Colin. Information Visualization: Perception for Design. San Diego: Academic Press, 2000.

Components

  • Alexander, Christopher. A Pattern Language. New York: Oxford University Press, 1977.

  • “American National Standard for Human Factors Engineering of Visual Display Terminal Workstations.” Applied Ergonomics 20, no. 2 (1989): 145.

  • Bailey, Robert W. Human Performance Engineering (3rd ed.): Designing High Quality Professional User Interfaces for Computer Products, Applications and Systems. Upper Saddle River: Prentice-Hall, 1996, 49-155.

  • Biederman, Irving, and Cooper, Eric E. "Size Invariance In Visual Object Priming". Journal of Experimental Psychology: Human Perception and Performance 18 (1992): 121-133.

  • Heimstra, Norman W., and Ellingstad, Vernon S. Human Behavior: A Systems Approach. Monterey: Brooks/Cole, 1972.

  • Hoober, Steven. Designing by Drawing: A Practical Guide to Creating Usable Interactive Design. Lawrence: Little Springs Design, 2009.

  • Kossyln, Stephen M., Chabris, Christopher F. "The Mind Is Not a Camera, The Brain Is Not a VCR: Some Psychological Guidelines For Designing Charts and Graphs." Aldus Magazine September (1993): 33-36 Download PDF.

  • Kosslyn, Stephen M., Chabris, Christopher F., and Hamilton, Sania E. "Five Psychological Principles of Articulate Graphics." Multimedia Review Fall (1990): 23-29 Download PDF.

  • Norman, Donald A. The Design of Everyday Things. Basic Books: New York, 1988, 1-53.

  • Olzak, Lynn A., and Thomas J.P. ”Seeing Spatial Patterns.” Handbook of Perception and Human Performance 1 (1986): 7-1-7-56.

  • Rogowitz, B.E., and Treinish, L.A. (1996). “How Not to Lie with Visualization”. Computers in Physics 10, no. 3 (1996): 268-273.

  • Tufte, Edward R. The Visual Display of Quantitative Information. Cheshire: Graphics Press, 1983.

  • Visser, Froukje S., Stappers, Pieter J., and Sanders, Elizabeth B. "Contextmapping: Experiences From Practice." CoDesign: International Journal of CoCreation in Design and the Arts 1 (2005): 119-149. Download PDF.

  • Ware, Colin. Information Visualization: Perception for Design. San Diego: Academic Press, 2000.

  • Ware, Collin, Gobrecht, C. and Paton, M. “Dynamic Adjustment of Stereo Display Parameters.” IEEE Transactions on Systems, Man and Cybernetics 28, no. 1 (1988): 56-65.

Widgets

  • Lynch, Kevin. The Image of the City. MIT, 1960.

  • Saffer, Dan. "The Role of Metaphor in Interaction Design." Information Architecture Summit. 2005

Input & Output

Appendices


Is this also a bibliography, so we can list stuff when we don't have an inline reference to it? Almost all of mine are like that.


Next: Additional Resources


Discuss & Add

Please do not change content above this line, as it's a perfect match with the printed book. Everything else you want to add goes down here.

Examples

If you want to add examples (and we occasionally do also) add them here.

Make a new section

Just like this. If, for example, you want to argue about the differences between, say, Tidwell's Vertical Stack, and our general concept of the List, then add a section to discuss. If we're successful, we'll get to make a new edition and will take all these discussions into account.

Works Cited (last edited 2013-01-27 17:42:00 by shoobe01)