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Like interactive design, if this book was all things to all people, it would be much larger -- or we'd simply never have finished it. Our focus here has been on design. By which we mean information architecture, information-, interaction-, interface-, and visual design, and content.

If your job title, job description or deliverables have names like those, and you work in mobile, then you need this book.

If you work in a related field,


Even if you have been doing the job for years, it changes all the time,



XXXXXXXXXXXX

Like interactive design, if this book was all things to all people, it would be much larger -- or we'd simply never have finished it. Our focus here has been on design. By which we mean information architecture, information-, interaction-, interface-, and visual design, and content.

If your job title, job description or deliverables have names like those, and you work in mobile, then you need this book.

If you work in a related field,

Even if you have been doing the job for years, it changes all the time,

XXXXXXXXXXXX

Ideally, hardware designers also.

But they never will, so anyone who designs for mobiles of any sort. Full of design patterns for the interactive space, but also hardware hints and related topics.

Which are there because often to make the best, most contextually-relevant user interface, you need to understand glare and reflectivity and the impact of buttons being in different places...

Who This Book Is For (last edited 2013-04-08 20:01:02 by shoobe01)