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  * The Trouble With All Those Boxes   * [[The Trouble With All Those Boxes]] (Slideshare)

Steven Hoober

Current & Recently Past Events

Speaker's Bio

Steven HooberSteven Hoober has been documenting design process for all of his 15 year design career, and entered mobile full time in 2007 when he joined Little Springs Design. His work includes Designing by Drawing, the O'Reilly book Desiging Mobile Interfaces, and an extensive reference mobile resources website to support it. Steven has led projects on security, account management, content distribution, and communications services for numerous products, from construction supplies to hospital recordkeeping.

Steven’s mobile work has included design of browsers, e-readers, search, NFC, mobile banking, data communications, location, and OS overlays. Steven spent eight years at U.S. mobile operator Sprint, and has also worked with AT&T, Qualcomm, Samsung, Skyfire, Bitstream, VivoTech, TA Telecom, The Weather Channel, Omni Symmetry, Thwapr, FaceDial, PillPhone, Copia, IGLTA, St. Luke's Shawnee Mission Medical Center, Lowe's, Hallmark, uClick, Bank Midwest, and IBT.

He is currently working with U.S. Bank, and writes a regular column on mobile for UX Matters magazine.

Strategist, architect, and designer for every screen

Steven Hoober is a mobile strategist, architect and interaction designer whose 4ourth Mobile helps large companies, mobile service providers and startups understand how to exploit mobile technology to meet the needs of their users. He has been doing mobile and multi-channel design since 1999, working on everything from the earliest app stores, to browser design, to pretty much everything but games. Steven wrote the patterns and technical appendices for the book Designing Mobile Interfaces, maintains a repository of mobile design and development information at the 4ourth Mobile Patterns Wiki and publishes a regular column on mobile in UX Matters magazine.

Other Online Resources

Slideshare and YouTube also include items on land navigation and sensors, but just ignore those.

Other Writing

I also write occasional articles, write a regular column for UX Matters, and edit books and other articles. If you like what I say at a conference, you might like this also.

  • Designing Mobile Interfaces: Patterns for Interaction Design - Seriously, that's what the content of this whole wiki is about.

  • Designing by Drawing - Basically all my design process and artifact-management methods in one place. Some is now a bit out of date (2009), and it doesn't have a lot of current, mobile-specific methods. But I still refer to it weekly. Also available, cheap via iTunes but I am really not sure I get money if you buy it from there.

  • Smashing Webit - I totally did not write this. I was just the technical editor, and Jon Raasch did a good job gathering all the info.

  • Eyes on the Road or Mind on the Road? - Article on AR, telepresence, transparent displays and the way distraction actually works, published in UX Matters.

  • Agile User Experience Design - I was one of a half-dozen experts who contributed thoughts to another UX Matters column that Janet Six collected.

  • Donttouchme.com - I blog irregularly, but often sharing stuff I find useful and generally applicable. This is where some basics for the books came from, so I presume my current writing is equally relevant.

Other Photos

Mostly for me, in case I need another promotional ones. These are approved by my wife as things where I don't look stupid and am not doing something (mostly: shooting) that would offend most people.

Speaking (last edited 2019-08-08 14:21:02 by shoobe01)