A Page is the area that occupies the entire viewport of the mobile screen during its current state. On a page, information is organized, displayed, and interacted with on mobile devices anytime and in some cases anywhere. Therefore, design principles must be considered to ensure the usability standards: effectiveness, efficiency, and satisfaction.

Effectiveness: The extent to which a goal, objective, or task is achieved.

Efficiency: The level of effort required to accomplish objectives, goals, or tasks.

Satisfaction: The level of comfort a user feels during or after achieving those objectives, goals, or tasks.

Through our prior knowledge, past experiences, and cultural norms, our mental models of how we are expected to interact with objects, are formed.

For example, when we pick up a book to read, we expect it to follow certain rules. The book will have an architecture from beginning to its end. It will organize its content using titles, chapters, headings, paragraphs, sentences, words, pictures, captions, etc. In our culture, we expect to read from left to right, top to bottom.

Information on mobile devices, follow the same rules. However, the mobile user’s needs, their context of use, and mobile device technology characteristics add more rules to consider.

Challenges of Mobile Typography

Computer-based type, especially for internet display, has always been a challenge due to display technologies (resolution), availability of type, color and contrast reproduction variations and size variations. Mobile devices take these issues, magnify them, and add on a spate of unique environmental and use-pattern issues. The primary barrier is of technology, and the primary concern is of readability within the user's context.

Technology

While some devices are beginning to allow effectively unlimited type selection, support vector glyphs, and have large amount of storage and running memory, most mobile devices are still resource and technology constrained. General issues of storage on the device, running memory, download times and cost of network access, limit availability of type for mobile application design. As almost all devices require raster (bitmap) faces, each size is loaded as a complete, different typeface. Most products end up with the device's default type, or with a very limited set of choices for their application.

While this challenge will slowly dissolve, it will always be present to some degree. Inexpensive devices, specialist devices (youth, elderly and ruggedized) and emerging markets needs, seem to indicate these issues will persist for another decade at least.

Usability

Mobiles are used differently from desktops, and even most print use of type. They are closest, perhaps, to signage in that they must be comprehended by all user populations, under the broadest possible range of environmental conditions (e.g. poor lighting) and at a glance. The typical mobile user is working with the device in a highly interruptible manner, glancing at the screen for much of their interaction. The type elements must be immediately findable, readable and comprehendible.

This is different from the technical challenge in that it is inherent in the mobile device. Users will always interact with their devices in this manner, so it must always be addressed, regardless of the technical implementation.

Message Display Characteristics

Legibility

Refers to the ease with which the elements (letters, numbers, symbols, etc.) can be detected and discriminated from one another.

Font design

Font vs. Typeface

Typeface is a collection of characters-letters, numbers, symbols, punctuation marks, etc. In contrast, a font is a physical thing, the description of the typeface-in computer code, photographic film, or metal-used to image the type (Felici: 2003). When choosing the appropriate display font, we must understand the difference between anti-aliased and bitmapped letters because these affect legibility.

Ant-aliasing renders some of pixels shades of gray along the edges of the letter. This helps users to perceive the letter as being smooth. Anti-aliased text is more legible when using larger font sizes for Titles and headings; however, using anti-aliasing text in small font sizes tends to create a blurry image.

Baselines and Measurements

Letterforms and their parts

Letter height

Measure, Point Size, and Leading

Measure refers to the width of the column that type is set in.

Letter Height:

Points-One point equals 1/72 of an inch or .35 milimeters.

Pica-12 points equal one pica. A pica is the unit usually used to measure the width of columns.

Em-During the letterpressing era, letters were created from cast sorts. In metal type, the height from the top to the bottom of the metal sort was known as its point size. In digital type, the Em

Letter Width: Letter Width is known as set width. Set width measures the width of the letter and a small cushion. During the 18th century, standardizing the measuring of type began. When

Upper/lower case

=== Stroke width/weight ===

Letter/line spacing

Contrast

Illumination/luminance: Brightness refers to our subjective perception of how bright an object is.

Luminance is the measure of light an object gives emits from its surface. Luminance is measured in different units such as candela (cd/m2), footlambert (ftL), mililambert (mL), and Nit (nt). Riggs (1971) notes that in starlight (luminance of .0003 cd/m2) we can see the white pages of a book but not the writing on them. The recommended luminance standard for measuring acuity is 85 cd/m^2 (Olzak and Thomas, 1996).

Remember that Luminance and Brightness are unrelated. For example, if you lay out a piece of black paper in full sunlight on a bright day, you may measure a value of 1000 cd/m2. If you view a white piece of paper in an office light , you will probably measure a value of only 50 cd/m2. Thus, a black object on a bright day outside may reflect 20 times more light than white paper in the office (Ware, 2000).

Legibility Guidelines for Mobile Devices

Conspicuity

Conspicuity, while involving legibility, also implies other display characteristics. It is nicely summed up by the notion of signal/noise ratio–the ease with which a given piece of information is detectable in the presence of other competing information.

Spatial coding (grouping)

Shape coding

Color coding

Color can be used both to classify and emphasize information displayed on a screen. When using color for these things, you need to understand that we have limits in our processing abilities that affect our signal detection.

In 18xx, A German psychologist Ewald Hering theorized that there are six elementary colors that are arranged perceptually as opponent pairs along three axes. These pairs are: black-white, red-green, and yellow-blue. Each color either is positive (excitatory) or negative (inhibitor). These opponent colors are never perceived at the same time because the visual system cannot be simultaneously excited and inhibited.

Our modern color theory stems off of this. Today, we know that the input from the cones is processed intro three distinct channels: The luminance channel (black-white) is based on input from all of the cones. We have two chromatic channels. The red-green channel is based on the difference of long and middle-wavelength cone signals. The yellow-blue channel is based on the difference between the short-wavelength cons and the sum of the other two (Ware, 2000).

In 1986, Post and Green created an experiment to test how subjects could effectively name 210 colors on a computer screen. The results of that test that are worth noting are:

Color for Labeling, or more technically – nominal information coding, is used to because color can be an effective way to make objects easy to remember and visually classify. Perceptual factors to be considered in choosing a set of color labels:

  1. Distinctness:

  2. Unique hues: Based on the Opponent Theory, they are: Red, Green, Yellow, Blue, Black, and White.

  3. Contrast with background: Our eyes are edge detectors. When we have objects that must be in front of a variety of backgrounds, it may be beneficial to have a thin white or black border around the color-coded object. Consider the reasons why alert street signs, have the border, too.

  4. Color blindness: About 7% of males and only 0.5% of females are color blind in some way. The most common is being red-green colorblind.

  5. Number: We are limited in the number of color-codes we can rapidly perceive. Studies recommend use between five and ten codes.

  6. Field Size: Object size affects how you should color code. Small color-coded objects less than half a degree of visual angle and in the yellow-blue direction range should not be used to avoid the small-field colorblindness.

  7. Conventions: When using color-naming conventions, be cautious of cultural differences. Common conventions are: red =hot, danger, blue=cold, green=life, environmental, go. In China, red =life, good fortune, green =death.

Temporal coding

Size coding

Pictograms, maps, images

Attention/target value

Conspicuity Guidelines For Mobile Devices

Readability

In the display of messages we can affect another property of the message– its readability–by the actual choice of words, the sentence structure and the appropriate language(s).

Pleasurability

(branding, compatibility, appropriateness, experience) Good user experience, consistent with the visual character of the surrounding architecture, appropriate ‘style’ to the activity, emotional and aesthetic benefits.

Comprehension: Understanding the meaning of a given display so that an associated consequent course of action is both apparent and possible. Comprehension involves recognition as a necessary but not sufficient condition.

User Characteristics

Looking and Finding: Detection and Discrimination. Detection: Determining the presence of an object, target or symbol.

Descrimination: Determining that differences exists; discriminating between target objects and non-target objects is determining differences on the basis of which identifications can be made.

Identifying: Identification: Attributing a name or meaning to some object target or signal. Discrimination and identification are often parallel processes, but in psychological terms they make different demands of the presented information.

Recognizing: Recognition: Determining whether objects in the display have been seen before. Identification often accompanies recognition.