Differences between revisions 71 and 72
Revision 71 as of 2011-05-15 15:39:15
Size: 5441
Editor: shoobe01
Comment:
Revision 72 as of 2011-05-15 15:51:57
Size: 5514
Editor: shoobe01
Comment:
Deletions are marked like this. Additions are marked like this.
Line 47: Line 47:


 * VARIOUS: Tidwell's Designing Interfaces v2, that they sent us...

References here are formatted according to the Chicago Manual of Style.

Page

  • Benson, Jared, Olewiler, Ken and Broden, Nancy. "Typography for Mobile Phone Devices: The Design of the QUALCOMM Sans Font Family". AIGA Design Archieves, 2006.

  • Briggs, Asa, and Burke, Peter. Social History of the Media: From Gutenburg to the Internet. Cambridge: Polity Press, 2009, 13-15.

  • Carter, Sebastian. Twentieth Century Type Designers. New York: W.W. Norton & Company, 1995.

  • Dyson, Mary C."How physical text layout affects reading from screen" Behaviour & Information Technology. 23.6 (2004): 377-393.

  • Easterby, Ronald, "Tasks, Processes and Display Design," in Information Design: The Design and Evaluation of Signs and Printed Material, ed. Easterby, Ronald, and Zwaga, Harm. (Chichester: John Wiley and Sons, 1984), 19-36.

  • Felici, Frank. The Complete Manual of Typography: A Guide to Setting Perfect Type. Peachpit Press: Berkley, 2003.

  • Lupton, Ellen. Thinking With Type: A Critical Guide for Designers, Writers, Editors, & Students. Princeton Architectural Press: New York, 2004.

  • McGee, David R., Pavel, Misha, and Cohen, Philip R."Context Shifts: Extending the Meanings of Physical Objects With Language" Human Computer Interaction16 (2001): 361-362.

  • Nielson, Jakob. Designing Web Usability: The Practice of Simplicity. New Riders Publishing: Indianapolis, 2000.

  • Nielson, Jakob, and Pernice, Kara. Eyetracking Web Usability. New Riders: Berkeley, 2010.

  • Ware, Colin. Information Visualization: Perception for Design. San Diego: Academic Press, 2000.

Components

  • Alexander, Christopher. A Pattern Language. New York: Oxford University Press, 1977.

  • “American National Standard for Human Factors Engineering of Visual Display Terminal Workstations.” Applied Ergonomics 20, no. 2 (1989): 145.

  • Bailey, Robert W. Human Performance Engineering (3rd ed.): Designing High Quality Professional User Interfaces for Computer Products, Applications and Systems. Upper Saddle River: Prentice-Hall, 1996, 49-155.

  • Biederman, Irving, and Cooper, Eric E. "Size Invariance In Visual Object Priming". Journal of Experimental Psychology: Human Perception and Performance 18 (1992): 121-133.

  • Heimstra, Norman W., and Ellingstad, Vernon S. Human Behavior: A Systems Approach. Monterey: Brooks/Cole, 1972.

  • Hoober, Steven. Designing by Drawing: A Practical Guide to Creating Usable Interactive Design. Lawrence: Little Springs Design, 2009.

  • Kossyln, Stephen M., Chabris, Christopher F. "The Mind Is Not a Camera, The Brain Is Not a VCR: Some Psychological Guidelines For Designing Charts and Graphs." Aldus Magazine September (1993): 33-36 Download PDF.

  • Kosslyn, Stephen M., Chabris, Christopher F., and Hamilton, Sania E. "Five Psychological Principles of Articulate Graphics." Multimedia Review Fall (1990): 23-29 Download PDF.

  • Norman, Donald A. The Design of Everyday Things. Basic Books: New York, 1988, 1-53.

  • Olzak, Lynn A., and Thomas J.P. ”Seeing Spatial Patterns.” Handbook of Perception and Human Performance 1 (1986): 7-1-7-56.

  • Rogowitz, B.E., and Treinish, L.A. (1996). “How Not to Lie with Visualization”. Computers in Physics 10, no. 3 (1996): 268-273.

  • Tufte, Edward R. The Visual Display of Quantitative Information. Cheshire: Graphics Press, 1983.

  • Visser, Froukje S., Stappers, Pieter J., and Sanders, Elizabeth B. "Contextmapping: Experiences From Practice." CoDesign: International Journal of CoCreation in Design and the Arts 1 (2005): 119-149. Download PDF.

  • Ware, Colin. Information Visualization: Perception for Design. San Diego: Academic Press, 2000.

  • Ware, Collin, Gobrecht, C. and Paton, M. “Dynamic Adjustment of Stereo Display Parameters.” IEEE Transactions on Systems, Man and Cybernetics 28, no. 1 (1988): 56-65.

Widgets

  • Lynch, Kevin. The Image of the City. MIT, 1960.

  • Saffer, Dan. "The Role of Metaphor in Interaction Design." Information Architecture Summit. 2005

Input & Output

  • Parkinson, Robert. "The Dvorak Simplified Keyboard: Forty Years of Frustration." Computers and Automation (1972).

  • Nooteboom, S G. "The temporal organization of speech and the process of spoken-word recognition." IPO Annual Progress Report 18 (1983):32-32.

  • Kryter, K. D. "Speech communication" in H.P. Van Cott and R.G. Kinkade, Human Engineering Guide to Equipment Design. Washington, D.C.: U.S Government Printing Office, 1972.

  • Saffer, Dan.Designing Gestural Interfaces Sabastopol: O'Reilly, 2009.

  • USED IN "ON SCREEN GESTURES": http://seclists.org/risks/2010/q4/1 - post by Philip Listowsky: "Voting machines with incredibly poorly written software"

  • USED FOR "REMOTE GESTURES": http://dtrs.dfrc.nasa.gov/archive/00001004/01/210389v2.pdf

  • USED IN "DISPLAY BRIGHTNESS CONTROLS": http://www.gizmodo.com.au/2010/10/why-iphone-4-and-android-brightness-controls-are-useless/

  • VARIOUS: Tidwell's Designing Interfaces v2, that they sent us...

List of References (last edited 2011-07-27 15:33:26 by shoobe01)