Kinesthetic gestures "Whole body motions, whole-device motions (e.g. face down=sleep), and even sensing such as speed, gait... - NOT TOO FUTURISTIC! http://gestureworks.com/features/open-source-gestures/

Roll handset: Raising to face, Lowering from face, Tapping two devices together, Motioning handset towards RFID, Whipping: A quick down-up motion Consider things like Wii, which turn kinestetic gestures into on-screen gestures, and other methods of remoting, and tying multiple inputs in odd ways."

Shake shaking handset rapidly on multiple axis. Used to refresh and reload displayed information or to scatter data.

Roll Rolling device onto it's opposite side will change it's current state. i.e. face down=sleep.

Tapping Tapping two handsets together can be used for file and information sharing

Whipping Rapid back and forth action used to throw or cast information i,e. fishing reels used in games

Raising consider more...antipattern?

Lowering consider more...antipattern?

Problem

Solution

...Kinesthetic is about not position, but context. How is it moving, in relation to what... etc.

...Not just accelerometers, but use of cameras, NFC/RFID devices, etc. all in coordination...

Use of a secondary device for communicating gesture, such as a game controller, is covered under the Remote Gestures pattern.

Variations

mention as more future... Proximity to Signals -- like audio detection on car radios? RFID, card readers....FUTURE, orientation of detectors on handset? Cultures?

Interaction Details

do action???

Presentation Details

when reacting to a proximate other device, present the relationship on screen when possible... when known, display items on the screen adjacent to the location of the adjacent device...

Antipatterns

Examples