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If you know (or know of) me at all, you know that I have strongly held beliefs around design, what devices we design for, how important the user is in the process, and what makes a good design document. The following principles of design and of design work should help you understand if you'd like to work with me:
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[[http://thenextweb.com/uxdesign/2016/02/03/8-habits-of-veteran-ux-designers/?utm_content=bufferd1941&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer#gref|This article]] outlines are some really good practices as well. Call it a roadmap for your career if you wish, but I also find it's a mindset thing and you don't need to have been doing this for twenty years to have these attributes.

Work With 4ourth Mobile

Do you have the skills, interest and attitude to help 4ourth Mobile provide services to our clients? Read through, see if you agree (and have the skills) and maybe we can work together.

Philosophy

If you know (or know of) me at all, you know that I have strongly held beliefs around design, what devices we design for, how important the user is in the process, and what makes a good design document. The following principles of design and of design work should help you understand if you'd like to work with me:

  • Be open and sharing, early and often - Reveal ideas and concepts early. Make plans, and tell everyone about it. If you are going to miss a deadline, tell everyone immediately.
  • Write down your tasks - Make sure you actually do everything you promised to do.
  • Design is documenting - We draw, and we specify. We create design documents that are efficient, useful, clear, and will make sense years from now. You should not have to explain anything in a specification document.
  • Design for all scales - Don't pick your favorite platform and do that first, or only.
  • Prototyping is fine also - But it's not final.
  • The right platform is whatever the business and user needs. Web? App? Both probably. iOS, Android? Probably both, but whichever one the end users work with most.
  • Don't be swayed by personal opinion or biases.
  • Divorce data from opinion - You can have opinions, but most of the time when you argue a point with the product team, it is based on observation, research, or principles.
  • Don't assume everyone's data is yours - Get data about how our users of this product work.
  • Play to your strengths - Build for devices and ways of working people actually use.
  • Let computers do computery things, so people can do human things - Don't make people enter data we have or type in specific formats.
  • We don't build error messages - And exception messages should be rare also.
  • Design systems to be resilient - Components, connections, and data will fail you. Plan on it.
  • Create a hierarchy of tasks and stick to it - Extend IA into the view level, and make it consistent across the product.

This article outlines are some really good practices as well. Call it a roadmap for your career if you wish, but I also find it's a mindset thing and you don't need to have been doing this for twenty years to have these attributes.

Open Needs

UX Designers - Indiana

Multiple positions open and to be contracted starting in next few months. At this time, all positions are UX generalist, including IA, IxD, UI, VizD and some research. There may or may not be BAs, marketing graphics, or writers; UX has to work directly with developers to do this all. You will work with other UX team members, and assisted in understanding the industry, business, systems, and alredy-established UX design standards.

There are projects currently running and which will start soon, on the web, for mobile apps, and more.

  • Central Indiana, full time or nearly so. 75-100% on a single project which has interfaces on Web and mobile apps, for customers and internally. You will sit in the project area, but will work with a UX team located in a nearby building, and will assist with unrelated projects at the same client.
  • Remote or Central Indiana, part time and internships - several available, assisting other full time designers with project overflow, specific tasks from IA concepts to exporting icon files. Also some needs for usability research assistants and research analysis.

UX Designer / IA - Minneapolis

General UX designer, for half to (eventually) full time work on site in client office. Top level requirements from the client for the web-centric part include:

  • Review all existing data gathered such as consumer insights
  • Benchmark against competitor products
  • Perform stakeholder interviews and workshops to better understand audience and potential goals
  • Perform contextual inquiry with target audiences: identify their needs/expectations, observe their use of the current site to identify pain points or opportunities
  • Conduct cardsorts and be familiar with other IA tools and practices
  • Synthesize all information into a new IA and content strategy

Ideally also familiar with mobile and meets the needs of the Embedded and Industrial job also.

  • Minneapolis, North-East - full time, mostly on site

Embedded and Industrial Systems UX Designer - Minneapolis

Similar to the general UX designer, but also different. You will be the on-site representative for Corporate UX and 4ourth Mobile at this business unit office, and will regularly meet with project teams, work in engineering labs, and synch with remote UX designers to design solutions for websites, mobile apps, and machinery control panels for industrial and residential generators are related power systems.

There will also be an effort in 2016 to create standards for machine and electrical switchgear controls, both pushbutton and touchscreen control panels, as well as controls on app- and web-based remotes.

  • Minneapolis, part or full time on site

Desktop App Designer

Those who build and use Windows desktop apps are jealous of our good looking websites and mobile apps. First, we need to build standards for them, ideally with Windows Universal principles in mind; our users will increasingly be working with mobile devices, and mobile Windows Pro tablets and we want to exploit that. This is not (mostly) typical enterprise intranet stuff, but industrial and engineering tools for manufacturing, analysis and design. There are hundreds of these applications at this client, so much need for it. Position is expected but not yet contracted with client; you can help write the SOW and help define the role and results.

  • Remote, limited contract length at first. May evolve into ongoing design/design-assistance. Would be useful to be near Kansas City and/or central Indiana.

Usability Researcher/Assistant

We focus on products used in unusual places so do almost entirely ethnographic methods. Research is irregular, no more than about once a month now, so this is not a full-time job. Roles needed include planning, scheduling, test moderator, note taker. Fine with outsourcing tasks if you have a team at hand already.

  • Location varies, not office work. Periodic, not full time right now. Would be useful to be near Kansas City and/or central Indiana.

Front End Developers

Requirements TBD, but if you are good at working with the UX team, interpreting standards, like to work with components and believe mobile is as important as desktop, give me a call.

  • Remote, part time
  • Central Indiana, at least part time on site

Terms

4ourth Mobile gets contracts with clients to perform work, based on a rate and hours. For most of the above needs, you are not an employee, but an independent subcontractor of ours, performing work for hire.

Rate, and most everything, is negotiable.

Jobs (last edited 2018-12-14 13:51:46 by shoobe01)