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Updates are basically just things I find online which seem relevant. I bookmark them and come back occasionally to update the decks. Now, since it took a long time to finish the decks and the state of the industry moves fast, as I start writing this I have 55 links to get through! I won't be getting to all of them this month, but what we have is: | Today UXmatters published an article of mine, TITLE/LINK. Like much of what I write, it started as a screed against the provincialism of the tech world. I ended up (also as usual) making it more positive and useful, so it's hints about how people in rural America, and much of the developing world actually work, live and experience mobile technology. Also, tips to keep this in mind and stop assuming, or looking down on others so much. |
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* LINK - What I think - Updated in which deck... * LINK - What I think - Updated in which deck... |
Updates are basically just things I find online which seem relevant. I bookmark them and come back occasionally to update the decks. Now, since it took a long time to finish the decks and the state of the industry moves fast, as I start writing this I have 55 links to get through! I won't be getting to all of them this month, and some I may sneak in as I am embarassed at how long some have been languishing but what we have is: * [[http://communities-dominate.blogs.com/brands/2015/12/all-the-mobile-numbers-you-ever-wanted-but-were-afraid-to-ask-the-big-mobile-stats-blog-for-2015-is-.html|All The Mobile Numbers You Ever Wanted (but were afraid to ask) - The big mobile stats blog for 2015 is finally here]] - Tomi finally published his 2015 numbers and Almanac and there's a lot to see in there. I updated some numbers, and added more to the existing slides but you can just read the blog post. Note, at least for a bit the almanac (where he puts ALL this still) is half price until 11 January 2016. Now, full price is all of €10, so it's worth it anyway. Link to buy is at the bottom of the linked blog post. - The Complete Guide to Designing Mobile User Experiences, Part 1) The Phones are Here to Stay - Resources * [[http://blog.cloudfour.com/responsive-images-part-10-conclusion/|Responsive Images]] - Jason Grigsby wrote a ''ten part'' treatise on the principles and practice of responsive images in mid/late 2015. Should be up to date for a bit. You may note how I didn’t actually talk about these much in the video, and that’s because it’s crazy complex, and at the principle level some of the best solutions are pretty adaptive. Shhh. Don’t tell anyone as they love calling it all “responsive” still. Seriously, if you bring this up, it makes people nervous and they might not do it, so be careful what you say. - The Complete Guide to Designing Mobile User Experiences, Part 5) Adaptive or Responsive? - Resources |
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I also find other things interesting, but haven't always got a place to put them in decks, columns, etc. Here's a few of those: * [[http://mashable.com/2015/04/30/apple-watch-success/#2sSF_Bgfdaqq|Apple is staying quiet about how many Apple Watches it has sold. Why?]] - Despite the title, there is a number in there. Not for Apple, but for the whole market "estimates that just 17.7 million smartwatches were shipped by all companies globally last year." That's shipped, not sold, and not in use. You know me, I like installed base numbers. But no one talks so we just have estimates. Now I think smartwatches are brilliant, but only a few and they haven't caught on yet. These numbers, compared to the mobile scale, make it easy to pick your battles when someone asks if we need to build a watch app. Not unless there's some specific reason, no. |
Welcome to the first newsletter for 4ourth Mobile Online Training. You will get one of these emailed out to you every month or so as long as you stay subscribed. If you want me to change the address, just tell me about it. If you don't like getting them... well, I am not sure why you signed up, but tell me and I'll remove you from the list.
This is probably going to occasionally contain minor marketing like if I launch another major product (a new book?) but will mostly be occupied with describing the updates to the training, and the date for the monthly call.
- 27 January 2016 at 1 pm Central Time (GMT -6) ACCESS TBD!!!! SEND INVITES VIA GOOGLE CALENDAR???
Think about what you want to talk about, with me and whoever else shows up for the call. If this time is terrible, tell me a better one. First try so it may move around a bit.
Today UXmatters published an article of mine, TITLE/LINK. Like much of what I write, it started as a screed against the provincialism of the tech world. I ended up (also as usual) making it more positive and useful, so it's hints about how people in rural America, and much of the developing world actually work, live and experience mobile technology. Also, tips to keep this in mind and stop assuming, or looking down on others so much.
Updates are basically just things I find online which seem relevant. I bookmark them and come back occasionally to update the decks. Now, since it took a long time to finish the decks and the state of the industry moves fast, as I start writing this I have 55 links to get through! I won't be getting to all of them this month, and some I may sneak in as I am embarassed at how long some have been languishing but what we have is:
All The Mobile Numbers You Ever Wanted (but were afraid to ask) - The big mobile stats blog for 2015 is finally here - Tomi finally published his 2015 numbers and Almanac and there's a lot to see in there. I updated some numbers, and added more to the existing slides but you can just read the blog post. Note, at least for a bit the almanac (where he puts ALL this still) is half price until 11 January 2016. Now, full price is all of €10, so it's worth it anyway. Link to buy is at the bottom of the linked blog post. - The Complete Guide to Designing Mobile User Experiences, Part 1) The Phones are Here to Stay - Resources
Responsive Images - Jason Grigsby wrote a ten part treatise on the principles and practice of responsive images in mid/late 2015. Should be up to date for a bit. You may note how I didn’t actually talk about these much in the video, and that’s because it’s crazy complex, and at the principle level some of the best solutions are pretty adaptive. Shhh. Don’t tell anyone as they love calling it all “responsive” still. Seriously, if you bring this up, it makes people nervous and they might not do it, so be careful what you say. - The Complete Guide to Designing Mobile User Experiences, Part 5) Adaptive or Responsive? - Resources
- LINK - What I think - Updated in which deck...
- LINK - What I think - Updated in which deck...
- LINK - What I think - Updated in which deck...
- LINK - What I think - Updated in which deck...
If a deck says it was updated, that also means I revised the PPT and the video with the new info. Which, you may now see, is why I don't get to all of them at once.
I also find other things interesting, but haven't always got a place to put them in decks, columns, etc. Here's a few of those:
Apple is staying quiet about how many Apple Watches it has sold. Why? - Despite the title, there is a number in there. Not for Apple, but for the whole market "estimates that just 17.7 million smartwatches were shipped by all companies globally last year." That's shipped, not sold, and not in use. You know me, I like installed base numbers. But no one talks so we just have estimates. Now I think smartwatches are brilliant, but only a few and they haven't caught on yet. These numbers, compared to the mobile scale, make it easy to pick your battles when someone asks if we need to build a watch app. Not unless there's some specific reason, no.