Click here to buy from Amazon. Before I get to the numbers, there are some issues with understanding what the numbers mean. I see this in serious, academic work as well as day-to-day designs, so pay attention.

Visual Target

The words, buttons and rows in a list are visual targets. They need to be big enough and clear enough to attract the user's eye and give them confidence that it's an actionable item, and that they can hit it.

Issues with visual targets are mostly around what the target is. In a list or table, if you have rows with visible backgrounds or separator lines, then the user expects the whole box (the row or cell) to be the target. Don't just make the word the target. Design your containers and indicators to attract clicks as well.

Touch Target

However, that visual target does not have to be the touch target, and usually should not be.

Say you have a very small piece of text, a 6 pt link to the disclaimer or the full site. Clearly small because you do not want people to notice it much so it's small. It's also so small it may be hard to activate.

No problem. You probably already have it inside a transparent, borderless box just to position it. Make the box the linked item. The text is just a visual indicator.

Of course, watch accessibility, and make sure the linked item has proper data attached to it, etc.

Interference

The guidelines I have below are entirely for interference.

This is because the biggest issue with touch size is not the size of the target, but how close it is to other targets. If you put a button immediately adjacent to another, it must be much larger than if you put space between them.

Always consider the effect of missing the target. Does it activate another target, or hit dead space and have no effect? If it hits another target, what is the result? If it just changes a switch or opens a menu, that's not as big a deal as following a link. Or nearly as big a deal as submitting your email when you actually wanted to delete it.

Checklist for designing touch targets

This varies a lot based on the service you are designing, how users employ it, on what type of device, and what the individual actions do. But too much design only goes to step 1. You have to consider all of it.

  1. Determine the sizes of each visual target
  2. Determine the size of each touch target (and define it in the specification!)
  3. Evaluate for interference. If small targets are touching, fix it.
  4. Determine the consequences of accidental clicks on adjacent targets. If bad, fix it by rearranging or re-spacing.

Try this out

On Android, you can turn on a debug mode that shows your touches as little circles on the screen. Turn it on, and try it out. Even just observing yourself, you will notice how often your touches are not to the center of the target. Think about that when you next design an interactive element, and make sure the targets are big enough, and most of all that they are spaced out enough.

General Touch Interaction Guidelines

The minimum area for touch activation, to address the general population, is a square 3/8 of an inch on each side (10 mm). See Figure D-1. When possible, use larger target areas. Important targets should be larger than others.

There is no distinct preference for vertical or horizontal finger touch areas. All touch can be assumed to be a circle, though the actual input item may be shaped as needed to fit the space, or express a preconceived notion (e.g., button). Due to reduced precision and poor control of pressure, but smaller fingers, children who can use devices unassisted have the same touch target size.

Figure D-1. Minimum area for touch activation. Do not rely on pixel sizes to measure touch targets. Pixel sizes vary based on device and are not a consistent unit of measure.

Targets

The visual target is not always the same as the touch area. However, the touch area may never be smaller than the visual target. When practical (i.e., there is no adjacent interactive item) the touch area should be notably larger than the visual target, filling the “gutter” or whitespace between objects. Some dead space should often be provided so that edge contact does not result in improper input.

In the example shown in Figure D-2, the orange dotted line is the touch area. It is notably larger than the visual target, so a missed touch (as shown) still functions as expected.

Figure D-2. Visual target compared to the touch area. The touch area should never be smaller than the visual target.

Touch Area and the Centroid of Contact

The point activated by a touch (on capacitive touch devices) is the centroid of the touched area; that area where the user’s finger is flat against the screen.

The centroid is the center of area whose coordinates are the average (arithmetic mean) of the coordinates of all the points of the shape. This may be sensed directly (the highest change in local capacitance for projected-capacitive screens) or calculated (center of the obscured area for beam sensors).

A larger area will typically be perceived to be touched by the user, due to parallax (advanced users may become aware of the centroid phenomenon, and expect this). See Figure D-3.

Figure D-3. The centroid area compared to the area touched. Due to screen parallax, we typically per- ceive a larger area exists to touch.

Bezels, Edges, and Size Cheats

Buttons at the edges of screens with flat bezels may take advantage of this to use smaller target sizes. The user may place her finger so that part of the touch is on the bezel (off the sensing area of the screen). This will effectively reduce the size of her finger, and allow smaller input areas.

This effective size reduction can only be about 60% of normal (so no smaller than 0.225 inch or 6 mm) and only in the dimension with the edge condition. This is practically most useful to give high-priority items a large target size without increasing the apparent or on- screen size of the target or touch area. See Figure D-4.

Figure D-4. By using the space provided on the screen bezel, or the frame around the screen, the actual target size can be slightly reduced and speed of interaction can be increased.


Next: Fitts' Law


Discuss & Add

Please do not change content above this line, as it's a perfect match with the printed book. Everything else you want to add goes down here.

Where this info came from

When I needed to know touch target sizes, there were basically no guidelines, at least from a digital POV. Apple had their 44px thing, but it seemed rather suspiciously non-physical.

So, I did primary research. Without funding, I had to do "friends and family" but indeed grabbed everyone I could (over 150 individuals as I recall) at a couple parties, sent the interns off to grab all their friends and classmates, etc. The methodology involved a target printed on a piece of paper, which the user touched with an inked (inkpad) finger.

This is how not only did we come up with sizes, but other good observations like:

Hence, a circular target of the size we say. The data gathering, along with subsequent observations of applying these specifications, make me very confident of them. The edge-usage sizing, for example, was a theory until we applied it and checked in a lab. First try I made them too small (there was a math reason), so am sure of the 60% size.

Test for touch target compliance

There's a blog post up here where I discuss how to apply these guidelines, with specific hints on using templates as guides to observe interfering interaction elements.

Hint: I am working on a better method. Probably will be on Kickstarter in a couple weeks here.

More References

For now, just gathering. But there are a few papers that are new, which I missed before, etc. and I want to pull them all in and see what they say: