These are just thoughts that have come up lately based on writing about creating specs, creating pattern libraries for clients, etc. This is partly because things seem to be settling into better cross-platform patterns. And also from some touch revelations about differences in clicking parts of the screen. Instead of adding and tweaking, an all new structure. Designing Smartphone Interfaces is not a revision 2 of Designing Mobile interfaces but a new format, leading you through a design process much more linearly.

This is not the intro for an actual book. I'd write that later. Examples will be provided, both screenshots/specs and technical methods, for Android/iOS/BB10/Windows?