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 * The tasks of the users involves taking pictures, uploading images, tagging photos, adding commenting, sharing, viewing, and editing. Therefore, the UI must reflect the mental models of the users. Using appropriate and consistent wrappers will create mappings and affordances that will allow for positive user expereinces.  * The tasks of the users involves taking pictures, uploading images, tagging photos, adding commenting, sharing, viewing, and editing. Therefore, the UI must reflect the mental models of the users. Using appropriate and consistent wrappers will create mappings and affordances that will allow for positive user experiences.

A Revolution Has Begun

Who would have thought a global revolution was about to begin in a small German city called Mainz in the year 1440? It was here a goldsmith by the name of Johannes Gutenberg was the first to invent one of the most important industrial machines of the modern period. Such a device would lead to the Printing Revolution. This device was the printing press. Gutenberg’s invention of the printing press used a process of movable type consisting of individual casted types (letters) arranged in type-cases. These type-cases were inked and used to stamp paper. This process was the birth of modern day typography and mass printing production. It allowed for replication and standardization.

Template

The invention of the letterpress not only allowed for mass production, but it created an opening of common position that was once held by talented scribes. As more people became trained in this practice, a typographic revolution emerged allowing for creative customization of glyph size, font families, styles, kerning, leading, and position.

In addition to individual letter stylization, specified page layouts were produced using standardized templates. Margins, Titles, Headings, and Paragraphs became measurable. Today, templates are ubiquitous. We use templates in word processing, web design, information architecture, and documentation.

Using templates is essential in mobile design. As designers, we want to create our layouts based on cultural norms of reading conventions and how people process information. We also want to create information that is easily accessed, and easy to locate. Our users are not stationary, or focused entirely on the screen. They’re everywhere and they want information quickly and easy to manipulate.

Wrapper

Throughout this book, we discuss these templates as patterns. In this chapter, we are discussing patterns that make up essential parts to the page within an organized layout. A page’s organized layout will be referred to as a “wrapper.” A wrapper is an overlayed template that organizes components of information based on their context of use.

Context is Key

Wrappers that are used in mobile phones will layout information quite differently than a wrapper at kiosk station. When determining which information belongs in the wrapper you must decide on a multitude of things regarding context of use:

  • The technological, functional, and business requirements and constraints.
  • Where the context of use is occurring.
  • The goals of my users.
  • Which tasks are needed to achieve those goals.
  • What types of information must be displayed to achieve that goal or task.

Consider the following design scenario. You are to design the UI for a mobile phone Yearbook application for young adults running on Apple iOS. This application allows students to capture, tag, store, and share images of their school year. Because the application will be free to download, it must contain strategically placed free advertising on the main screen that won’t interfere with user tasks. Users must be able to directly access features such as Pictures, Share, Camera, Notifications, and More on all screens.

  • So, some technological and functional requirements and constraints that you may need to consider are: the iOS, the 3.5 inch screen size, capacitive touch screen and gestural interactions.
  • Consider general touch design guidelines when designing button size. The minimum interactive touch area should be no less 10mm x 10mm. Though the visual target size may be larger.
  • Business requirements will affect advertising size, placement, and location. Consider whether advertisements will appear as banners or on interstitial screens. Be sure to consult the Mobile Marketing Association’s guidelines as well at http://www.mmaglobal.com.

  • The context of use is everywhere, both indoors and outside. The application’s experience is both personal and shared. You must consider consider user privacy, and the security of personal data. Also, consider such environmental factors that may affect visibility such as internal and external lighting and glare.
  • The tasks of the users involves taking pictures, uploading images, tagging photos, adding commenting, sharing, viewing, and editing. Therefore, the UI must reflect the mental models of the users. Using appropriate and consistent wrappers will create mappings and affordances that will allow for positive user experiences.

Patterns

Within this wrapper chapter, the following patterns will be discussed: Scroll, Annunciator Row, Notifications, Titles, Revealable Menu, Fixed Menu, Home & Idle Screens, Lock Screen, Interstitial Screen, and Advertising.

Composition (last edited 2013-04-10 23:51:26 by localhost)