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 * What are my technological requirements and constraints?
 * What are the goals of my users?
 * What tasks are needed to achieve those goals?
 * Where is the context of use happening?
 * What information must be displayed to achieve that goal or task?
 * Does the information displayed require immediate action before a goal can be achieved?
 * Is it important to display this information through the entire context of use?
 * Must this information be always be fixed or can it be revealed by further interaction?
 * The technological requirements and constraints.
 * The goals of my users.
 * Which tasks are needed to achieve those goals.
 * Where the context of use is occurring.
 * What types of information must be displayed to achieve that goal or task?

A Revolution Has Begun

Who would have thought a global revolution was about to begin in a small German city called Mainz in the year 1440? It was here a goldsmith by the name of Johannes Gutenberg was the first to invent one of the most important industrial machines of the modern period. Such a device would lead to the Printing Revolution. This device was the printing press. Gutenberg’s invention of the printing press used a process of movable type consisting of individual casted types (letters) arranged in type-cases. These type-cases were inked and used to stamp paper. This process was the birth of modern day typography and mass printing production. It allowed for replication and standardization.

Template

The invention of the letterpress not only allowed for mass production, but it created an opening of common position that was once held by talented scribes. As more people became trained in this practice, a typographic revolution emerged allowing for creative customization of glyph size, font families, styles, kerning, leading, and position.

In addition to individual letter stylization, specified page layouts were produced using standardized templates. Margins, Titles, Headings, and Paragraphs became measurable. Today, templates are ubiquitous. We use templates in word processing, web design, information architecture, and documentation.

Using templates is essential in mobile design. As designers, we want to create our layouts based on cultural norms of reading conventions and how people process information. We also want to create information that is easily accessed, and easy to locate. Our users are not stationary, or focused entirely on the screen. They’re everywhere and they want information quickly and easy to manipulate.

Wrapper

Throughout this book, we discuss these templates as patterns. In this chapter, we are discussing patterns that make up essential parts to the page within an organized layout. A page’s organized layout will be referred to as a “wrapper.” A wrapper is an overlayed template that organizes components of information based on their context of use.

Context is Key

Wrappers that are used in mobile phones will layout information quite differently than a wrapper at kiosk station. When determining which information belongs in the wrapper you must decide on a multitude of things regarding context of use:

  • The technological requirements and constraints.
  • The goals of my users.
  • Which tasks are needed to achieve those goals.
  • Where the context of use is occurring.
  • What types of information must be displayed to achieve that goal or task?

Within this wrapper chapter, the following patterns will be discussed: Scroll, Annunciator Row, Notifications, Titles, Revealable Menu, Fixed Menu, Home & Idle Screens, Lock Screen, Interstitial Screen, and Advertising.

Patterns

Composition (last edited 2013-04-10 23:51:26 by localhost)