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Avoid using multi-key combinations for routine controls. Despite their prevalence on desktop computing, they are poorly understood and difficult to label. This does not preclude their use for obscure functions. In fact, the lack of any reason for users to routinely use multi-key combinations means they are a good way to support highly specialized or technical functions, such as for system resets.

Problem

Functions on the device, and in the interface, are controlled by a series of keys arrayed around the periphery of the device. Users must be able to understand, learn and control their behavior.

Solution

Outside of Keyboards & Keypads and Directional Entry controls, practically all mobile devices have numerous additional keys. Regardless of their function, all must comply with some basic behavioral standards in order to be useful, usable and valuable to the user.

Variations

There are two basic types of hardware keys, based on their effect.

  • Hardware -- The key affect is to device hardware. Any on-screen, interactive display is incidental to the function. These are functions like volume, and radio toggles.

  • Interaction -- The key affect is only to interactive, software driven elements, generally resulting in a principle, unmistakable interaction. Back, search or camera keys are representative of this type.

In either case, the attributes and behaviors discussed in this pattern are applied in the same manner.

Interaction Details

The use of any hardware key must have an immediate, noticeable response, regardless of the type of function being performed. This applies even if the action takes some time to take effect, such as time to load the camera application.

There should always be a visible effect. Generally, this should be an on-screen display of some sort. If the primary effect is either not an interactive element, or cannot be launched within about 1/10th of second, and secondary display must be used. Though many options are available, some frequently-used variations are:

  • Pop-up dialogue, sometimes a variation which is for display only, has no opaque bounding box or background field, and cannot be interacted with.

  • Annunicator or other notification indication. An icon can be added, or change in an obvious manner.
  • Pre-launch the application. If camera hardware takes a few seconds to load, the camera application can still begin launching immediately, and open in a state that indicates this delay.

Pop-Ups will generally disappear after a few seconds. Annunicators may need to remain in place, to indicate the change of state permanently, such as enabling Bluetooth features, which displays the Bluetooth icon in the Annunicator Row.

Direct responses should also be used when technically feasible. If individual-key backlight is available, the backlight should dim momentarily during keypress. Rarely, this may be used successfully as an indicator with all key backlighting changing based on certain keypresses.

Haptic or audio responses are also valuable as a way for the user to confirm the key has been activated, or for multi-step keys (such as volume) to give a better sense of the number of steps entered. Subtle clicks, whether through vibration or the speaker, can serve this need.

Secondary functions may be performed by a press-and-hold action, much as detailed in the Mode Switches pattern. This may be difficult to explain or learn, so should be used sparingly. The only common combinations involve power.

  • Devices with Talk and End keys tend to place the power toggle on the End key. A press and hold of the End key will activate the power-off function.
  • Devices without an End key tend to have a dedicated power key, which acts as a lock function when pressed. To power off the device, a long-press is required.

Actions like power should be protected from accidental activation by an Exit Guard or similar function, such as revealing a menu of options, only one of which is the power off function.

Presentation Details

The key must be unambiguously labeled with the function. Volume keys may get a pass as they are expected, so any single key pair may be understood to be volume controls. However, the difference between the camera and power buttons -- for example -- should be made clear by labels.

Labels should be visible in all conditions. See the Mode Switches pattern for additional details on this, and especially for risks of backlight under certain lighting conditions.

labels and descriptions for on-screen effects such as notification icons should comply with the hardware label to draw a clear parallel between the two.

Key position should considered carefully. Keys should meet established best practice whenever possible. Camera buttons are very often arranged like a shutter, so are at the right side of the top edge when in conventional (landscape) orientation.

On-screen behaviors and their keys should be adjacent to each other whenever possible. Softkeys, for example, must be near the bottom edge of the screen, and aligned near the left and right edges. If the position of more obscure keys is known to the software, it may be pointed to as an aide to the user, either routinely or during first-run tutorials or help topics.

Secondary functions, such as power toggle on the End key, should also be labeled on or adjacent to the key. Typically, these are smaller, and above the primary label as for hardware Keyboards & Keypads.

Antipatterns

Do not cast labels into keys without highlighting with color and/or providing a backlight. Impressed keys labels are unreadable under all but the best lighting conditions, and will not be understandable by the user.

Do not make up new symbols to denote key functions. Use common, universally-recognized icons or other labels.

Preserve relative key functions when switching modes. For example, when in portrait mode the top key of the volume rocker increases volume. When switching to landscape, make sure the same key performs the same function.

Do not attempt to use lines or other guides to make up for softkeys far-removed from the screen. If this cannot be surmounted, users will eventually learn it, but guides do not tend to help.

Avoid using multi-key combinations for routine controls. Despite their prevalence on desktop computing, they are poorly understood and difficult to label. This does not preclude their use for obscure functions. In fact, the lack of any reason for users to routinely use multi-key combinations means they are a good way to support highly specialized or technical functions, such as for system resets.

Examples

Other Hardware Keys (last edited 2011-07-31 23:13:42 by shoobe01)